![]() ![]() Going back to the original Hexcells now, they seem oddly sweet puzzles, and I can blast through the whole game in an hour or so. And the puzzles are complex enough that given enough time spent playing others, I forget how to solve them the next time I come back to them. Filling in night shifts from 2am to 7am, I was watching season one of the splendidly silly Once Upon A Time on one monitor, and ploughing through Hexcells on the other, and relished the time. I recently replayed all three games, twice through (probably for the tenth time) after my boy was born last month. I'm not sure he realised quite what he'd created with that first Hexcells, and the development over the following two games is astounding. I think, bearing in mind the volume I've written about the three games in this perfect puzzling trilogy (I'm not going to explain how they work again in this article, so do check out the reviews), I should make it abundantly clear that I've never met creator Matthew Brown, only ever emailed to sort reviews, and I think I scare him a little with my enthusiasm. It's why I've been making such a big deal. 5: Slitherlink for the DS - one of only three games I've ever given 10/10. ![]() I think the last time it happened was in late 2006 with Hudson Soft's release of the sublime Puzzle Series Vol. It is extremely rare that something as special as this comes along. John: Well, yes, it's just me for this one! (In fact, it's just me in the entire bloody industry, apparently - as far as I've seen, no other site has reviewed the game, which is such a massive shame.) But let my voice be enough! Hexcells! Hexcells! HEXCELLS!Īnd this year, most of all, Hexcells Infinite. As the closing entry of a trilogy, it's the finest, most refined of the three, and a puzzle lover's joy. As a straight, purest puzzle game, Hexcells Infinite stands heads and shoulders above anything else. There really wasn't any competition for this one.
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